- Sublime Xml Format
- Sublime Text Xml Pretty
- Sublime Text 3 Terminal Plugin
- Sublime Text Plugin Development
The Tag plugin Provides extra logic to target and highlight XML/HTML tags. To use BH's built-in HTML highlighting in your HTML-like template language of choice, add it to the list in bhtag.sublimesettings. Tag Attribute Select Plugin. The Tag Attribute plugin can cycle through the tag attributes of the selected tag. When did five nights at freddys come out. Package Control. Hollywood hot movie 2019 trailer. One way of installing Sublime Text plugins is by downloading files and copying.
See also
- API Reference
- More information on the Python API.
- Plugins Reference
- More information about plugins.
This section is intended for users with programming skills.
Sublime Text can be extended through Python plugins. Plugins build features byreusing existing commands or creating new ones. Plugins are a logical entity,rather than a physical one.
Prerequisites¶
In order to write plugins, you must be able to program in Python.At the time of this writing, Sublime Text used Python 3.
Where to Store Plugins¶
Sublime Text will look for plugins only in these places:
InstalledPackages
(only .sublime-package files)Packages
Packages//
As a consequence, any plugin nested deeper in Packages
won't be loaded.
Sublime Xml Format
Keeping plugins directly under Packages
is discouraged. Sublime Text sortspackages in a predefined way before loading them, so if you save plugin filesdirectly under Packages
you might get confusing results.
Your First Plugin¶
Let's write a 'Hello, World!' plugin for Sublime Text:
- Select Tools | New Plugin… in the menu.
- Save to
Packages/User/hello_world.py
.
You've just written your first plugin! Let's put it to use:
- Create a new buffer (
Ctrl+n
). - Open the Python console (
Ctrl+`
). - Type:
view.run_command('example')
and press enter.
You should see the text 'Hello, World!' in the newly created buffer.
Analyzing Your First Plugin¶
The plugin created in the previous section should look roughly like this:
Both the sublime
and sublime_plugin
modules are provided bySublime Text; they are not part of the Python standard library.
Craps number odds. As we mentioned earlier, plugins reuse or create commands. Commands are anessential building block in Sublime Text. They are simply Python classesthat can be called in similar ways from different Sublime Text facilities,like the plugin API, menu files, macros, etc.
Sublime Text Commands derive from the *Command
classes defined insublime_plugin
(more on this later). https://site-3932814-7724-13.mystrikingly.com/blog/okay-google-casino.
The rest of the code in our example is concerned with particulars ofTextCommand
or with the API. We'll discuss those topics in later sections.
Before moving on, though, we'll look at how we invoked the new command: firstwe opened the Python console and then we issued a call toview.run_command()
. This is a rather inconvenient way of calling commands,but it's often useful when you're in the development phase of a plugin. Fornow, keep in mind that your commands can be accessed through key bindingsand by other means, just like other commands.
Conventions for Command Names¶
You may have noticed that our command is named ExampleCommand
, but wepassed the string example
to the API call instead. This is necessarybecause Sublime Text standardizes command names by stripping the Command
suffix and separating PhrasesLikeThis
with underscores, like so:phrases_like_this
.
New commands should follow the same naming pattern.
Types of Commands¶
You can create the following types of commands:
- Window commands (
sublime_plugin.WindowCommand
) - Text commands (
sublime_plugin.TextCommand
)
When writing plugins, consider your goal and choose the appropriate type ofcommands.
Shared Traits of Commands¶
All commands need to implement a .run()
method in order to work. Additionally,they can receive an arbitrarily long number of keyword parameters.
Note: Parameters to commands must be valid JSON values due to how STserializes them internally.
Window Commands¶
Window commands operate at the window level. This doesn't mean that you can'tmanipulate views from window commands, but rather that you don't need views inorder for window commands to be available. For instance, the built-in commandnew_file
is defined as a WindowCommand
so it works even when no viewis open. Requiring a view to exist in that case wouldn't make sense.
Sublime Xml Format
Keeping plugins directly under Packages
is discouraged. Sublime Text sortspackages in a predefined way before loading them, so if you save plugin filesdirectly under Packages
you might get confusing results.
Your First Plugin¶
Let's write a 'Hello, World!' plugin for Sublime Text:
- Select Tools | New Plugin… in the menu.
- Save to
Packages/User/hello_world.py
.
You've just written your first plugin! Let's put it to use:
- Create a new buffer (
Ctrl+n
). - Open the Python console (
Ctrl+`
). - Type:
view.run_command('example')
and press enter.
You should see the text 'Hello, World!' in the newly created buffer.
Analyzing Your First Plugin¶
The plugin created in the previous section should look roughly like this:
Both the sublime
and sublime_plugin
modules are provided bySublime Text; they are not part of the Python standard library.
Craps number odds. As we mentioned earlier, plugins reuse or create commands. Commands are anessential building block in Sublime Text. They are simply Python classesthat can be called in similar ways from different Sublime Text facilities,like the plugin API, menu files, macros, etc.
Sublime Text Commands derive from the *Command
classes defined insublime_plugin
(more on this later). https://site-3932814-7724-13.mystrikingly.com/blog/okay-google-casino.
The rest of the code in our example is concerned with particulars ofTextCommand
or with the API. We'll discuss those topics in later sections.
Before moving on, though, we'll look at how we invoked the new command: firstwe opened the Python console and then we issued a call toview.run_command()
. This is a rather inconvenient way of calling commands,but it's often useful when you're in the development phase of a plugin. Fornow, keep in mind that your commands can be accessed through key bindingsand by other means, just like other commands.
Conventions for Command Names¶
You may have noticed that our command is named ExampleCommand
, but wepassed the string example
to the API call instead. This is necessarybecause Sublime Text standardizes command names by stripping the Command
suffix and separating PhrasesLikeThis
with underscores, like so:phrases_like_this
.
New commands should follow the same naming pattern.
Types of Commands¶
You can create the following types of commands:
- Window commands (
sublime_plugin.WindowCommand
) - Text commands (
sublime_plugin.TextCommand
)
When writing plugins, consider your goal and choose the appropriate type ofcommands.
Shared Traits of Commands¶
All commands need to implement a .run()
method in order to work. Additionally,they can receive an arbitrarily long number of keyword parameters.
Note: Parameters to commands must be valid JSON values due to how STserializes them internally.
Window Commands¶
Window commands operate at the window level. This doesn't mean that you can'tmanipulate views from window commands, but rather that you don't need views inorder for window commands to be available. For instance, the built-in commandnew_file
is defined as a WindowCommand
so it works even when no viewis open. Requiring a view to exist in that case wouldn't make sense.
Window command instances have a .window
attribute to point to the windowinstance that created them.
The .run()
method of a window command doesn't require any positionalparameter.
Window commands are able to route text commands to their window's active view.
Text Commands¶
Text commands operate at the view level, so they require a view to existin order to be available.
Text command instances have a .view
attribute pointing to the view instancethat created them.
The .run()
method of text commands requires an edit
Adobe premiere pro movie editing software mac. instance asits first positional argument. Steam minimum system requirements.
Text Commands and the edit
Object¶
The edit object groups modifications to the view so that undo and macros worksensibly.
Note: Contrary to older versions, Sublime Text 3 doesn't allow programmaticcontrol over edit objects. The API is in charge of managing their life cycle.Plugin creators must ensure that all modifying operations occur inside the.run
method of new text commands. To call existing commands, you can useview.run_command(,)
or similar API calls.
Responding to Events¶
Any command deriving from EventListener
will be able to respond to events.
Another Plugin Example: Feeding the Completions List¶
Let's create a plugin that fetches data from Google's Autocomplete service andthen feeds it to the Sublime Text completions list. Please note that, as ideasfor plugins go, this a very bad one.
Sublime Text Xml Pretty
Note
Sublime Text 3 Terminal Plugin
Make sure you don't keep this plugin around after trying it or it willinterfere with the autocompletion system.
See also
EventListener.on_query_completions()
- Documentation on the API event used in this example.
Learning the API¶
The API reference is documented at www.sublimetext.com/docs/3/api_reference.html
To get acquainted with the Sublime Text API and the available commands,it may be helpful to read existing code and learn from it.
Sublime Text Plugin Development
In particular, the Packages/Default
contains many examples ofundocumented commands and API calls. Note that you will first have to extractits contents to a folder if you want to take a look at the code within - PackageResourceViewer helps with this.